Art Key Stage 4

KS4 students follow a curriculum that leads to a GCSE qualification in Art, Craft & design.

Year 10 and 11 Art pupils complete the AQA Art, Craft & Design curriculum over a period of two years and are also required to do an externally set exam for 10hrs. There are two topics/themes studied in detail during the course and cover all the mastery skills in art and design where students work through four assessment objectives required to complete for the GSCE.

Trips are organised where students can extend their learning outside the classroom and incorporate ideas into their sketchbooks and design sheets.

Year 10 Curriculum OverviewThemesUnit content
Term 1Computer Science:
Architecture
Business:

Business Activity
Creative iMedia:

Pre-Production Skills
Computer Science:
Computer systems; hardware, software and networks.
Business:

Enterprise and entrepreneurship, Business planning, Business ownership, Business aims and objectives, Stakeholders in business, Business growth.
Creative iMedia:

How to plan pre-production effectively including understanding of client requirements and reviewing pre-production briefs under the key concepts of purpose, use, and content.
Term 2Computer Science:
Architecture and legislation
Business:

Marketing and People
Creative iMedia:

Creating digital graphics
Computer Science:
Networking, legal responsibilities, morals and ethics.
Business:

The role of marketing, Market research, Market segmentation, The marketing mix.

The role of human resources, Organisational structures and working patterns, Communication in business, Recruitment and selection, Motivation and retention, Training and development, Employment law.
Creative iMedia:

The key concepts of digital graphics editing for the creative and digital media sector, to meet client requirements.
Term 3 Computer Science:
Programming
Business:

Operations
Creative iMedia:

Creating digital graphics

Designing a game concept
Computer Science:
Advanced programming, sequencing of instructions.
Business:

Production processes, Quality of goods and services, The sales process and customer service, Consumer law.
Creative iMedia:

Digital graphical editing to meet a client brief.

Core features of digital games in order to create a games design concept proposal that can be presented to a client for critical review.
Year 11 Curriculum OverviewThemesUnit content
Term 1Final Outcomes.
Students make a personal response based on their research, experimenting and development of ideas in relation to their artist/s.
Term 2Externally set exam PreparationStudents work on producing work based on the four assessment objectives by answering on of the set questions from the exam paper.
AO1: Develop ideas through investigations, demonstrating critical understanding of sources.
AO2: Refine work by exploring ideas, selecting and experimenting with appropriate media, materials, techniques and processes.
AO3: Record ideas, observations and insights relevant to intentions as work progresses.
Term 3Complete Exam & all coursework by mid-MayAO4: Present a personal and meaningful response that realises intentions and demonstrates understanding of visual language