Business & Computing Key Stage 4

 

Year 9 students will be able to choose one or more of the following new 1-9 GCSE courses:

Computer Science (OCR), Business Studies (OCR) and Cambridge National course: Creative iMedia (OCR)

Current KS4 students are studying:

Computer Science – 1-9 GCSE:

The qualification focuses on: • Computational thinking as its core, helping students to develop the skills to solve problems, design systems and understand human and machine intelligence • Applying the academic principles they learn in the classroom to real-world systems in an exciting and engaging way • Giving students a clear progression into higher education, as the course was designed after consultation with members of BCS, CAS and top universities.

 

Business Studies – 1-9 GCSE:

The qualification is split into key theory areas:

  • Marketing, including advertising, development of products, setting the best price.
  • Recruitment, including how businesses get the right staff and keep them working well.
  • Business structures, including the different ways to set up a business.
  • Finance, including how businesses get the money to set up and operate and how they make a profit.
  • Business operations, including how businesses produce the things we buy.
  • Influences on businesses, including the environment and how many businesses are operating around the world.

 

Creative iMedia – Cambridge National Certificate:

This qualification will help students develop specific and transferable skills such as research, planning, and review, working with others and communicating creative concepts. The qualification’s hands-on approach has strong relevance to the way young people use the technology required in creative media.

Year 10 Curriculum OverviewUnit contentThemes
Term 1Computer Science:
Architecture
Business:

Business Activity
Creative iMedia:

Pre-Production Skills
Computer Science:
Computer systems; hardware, software and networks.
Business:

Enterprise and entrepreneurship, Business planning, Business ownership, Business aims and objectives, Stakeholders in business, Business growth.
Creative iMedia:

How to plan pre-production effectively including understanding of client requirements and reviewing pre-production briefs under the key concepts of purpose, use, and content.
Term 2Computer Science:
Architecture and legislation
Business:

Marketing and People
Creative iMedia:

Creating digital graphics
Computer Science:
Networking, legal responsibilities, morals and ethics.
Business:

The role of marketing, Market research, Market segmentation, The marketing mix.

The role of human resources, Organisational structures and working patterns, Communication in business, Recruitment and selection, Motivation and retention, Training and development, Employment law.
Creative iMedia:

The key concepts of digital graphics editing for the creative and digital media sector, to meet client requirements.
Term 3Computer Science:
Programming
Business:

Operations
Creative iMedia:

Creating digital graphics

Designing a game concept
Computer Science:
Advanced programming, sequencing of instructions.
Business:

Production processes, Quality of goods and services, The sales process and customer service, Consumer law.
Creative iMedia:

Digital graphical editing to meet a client brief.

Core features of digital games in order to create a games design concept proposal that can be presented to a client for critical review.
Year 11 Curriculum OverviewUnit contentThemes
Term 1Computing:

Practical

Programming project
Business Studies:

Making Your Mark in Business
Computing:

Controlled assessment
Business Studies:

Controlled assessment
Term 2Computing:

Computer systems

Computational thinking, algorithms and programming

Business Studies:

Business in Action
Computing:

Theory on computer systems and networks, ethical, legal, cultural and environmental concerns.

Theory on computational thinking: algorithms, programming techniques, producing robust programs, computational logic, translators and data representation
Business Studies:

Theory on characteristics, aim, structure, ability to adapt, use of technology, and the impact of external factors
Term 3Computing:

Computer systems

Computational thinking, algorithms and programming

Business Studies:

Business in Action
Computing:

Computing theory and exam preparation
Business Studies:

Business theory and exam preparation